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- plyr = game:getService('Players')[person]
- script.Parent = nil
- script.DSource.Value = '--Failure'
- mod = Instance.new('Model')
- mod.Name = 'BlackAngelSuit'
- for i,v in pairs(plyr.Character:getChildren()) do
- v.Reflectance = 0.1
- v.BottomSurface = 'Smooth'
- v.RightSurface = 'Smooth'
- elseif v:IsA('Hat') then
- elseif v:IsA('Shirt') then
- elseif v:IsA('Pants') then
- end
- pcall(function()
- plyr.Character['Shirt Graphic']:Remove()
- end
- plyr.Character.Head.face:Remove()
- ----
- w1.Parent = mod
- w1.Locked = true
- w1.Size = Vector3.new(1, 1, 1)
- w1.BrickColor = BrickColor.new('Black')
- w1.BottomSurface = 'Smooth'
- m.MeshType = 'Brick'
- m.Scale = Vector3.new(1, 2, 0.2)
- Weld1.Parent = w1
- Weld1.Part1 = plyr.Character.Torso
- Weld1.C0 = CFrame.new(0.7,0.2,-0.6)*CFrame.Angles(0,0,0.4)
- w2 = Instance.new('Part')
- w2.CanCollide = false
- w2.CanCollide = false
- w2.formFactor = 'Symmetric'
- w2.TopSurface = 'Smooth'
- m = Instance.new('SpecialMesh')
- m.Parent = w2
- local Weld = Instance.new('Weld')
- Weld.Part0 = w2
- Weld.C0 = CFrame.new(0.2,1.6,0)*CFrame.Angles(0,0,-0.4)
- w21 = Instance.new('Part')
- w21.CanCollide = false
- w21.CanCollide = false
- w21.formFactor = 'Symmetric'
- w21.TopSurface = 'Smooth'
- m = Instance.new('SpecialMesh')
- m.Parent = w21
- local Weld2 = Instance.new('Weld')
- Weld2.Part0 = w21
- Weld2.C0 = CFrame.new(-0.7,0.2,-0.6)*CFrame.Angles(0,0,-0.4)
- w22 = Instance.new('Part')
- w22.CanCollide = false
- w22.CanCollide = false
- w22.formFactor = 'Symmetric'
- w22.TopSurface = 'Smooth'
- m = Instance.new('SpecialMesh')
- m.Parent = w22
- local Weld = Instance.new('Weld')
- Weld.Part0 = w22
- Weld.C0 = CFrame.new(-0.2,1.6,0)*CFrame.Angles(0,0,0.4)
- e1 = Instance.new('Part')
- e1.CanCollide = false
- e1.CanCollide = false
- e1.formFactor = 'Symmetric'
- e1.TopSurface = 'Smooth'
- m = Instance.new('BlockMesh')
- m.Scale = Vector3.new(0.2, 0.2, 0.2)
- Weld.Parent = e1
- Weld.Part1 = plyr.Character.Head
- Weld.C0 = CFrame.new(0.2,-0.2,0.5)*CFrame.Angles(0,0,0.15)
- e2 = Instance.new('Part')
- e2.CanCollide = false
- e2.CanCollide = false
- e2.formFactor = 'Symmetric'
- e2.TopSurface = 'Smooth'
- m = Instance.new('BlockMesh')
- m.Scale = Vector3.new(0.2, 0.2, 0.2)
- Weld.Parent = e2
- Weld.Part1 = plyr.Character.Head
- Weld.C0 = CFrame.new(-0.2, -0.2, 0.5)*CFrame.Angles(0,0,-0.15)
- j1 = Instance.new('Part')
- j1.CanCollide = false
- j1.CanCollide = false
- j1.formFactor = 'Symmetric'
- j1.TopSurface = 'Smooth'
- j1.Transparency = 1
- m.Parent = j1
- local Weldj = Instance.new('Weld')
- Weldj.Part0 = j1
- Weldj.C0 = CFrame.new(-1.3,-0.6,0)*CFrame.Angles(0,0,0)
- j2 = Instance.new('Part')
- j2.CanCollide = false
- j2.CanCollide = false
- j2.formFactor = 'Symmetric'
- j2.TopSurface = 'Smooth'
- j2.Transparency = 1
- m.Parent = j2
- local Weldj = Instance.new('Weld')
- Weldj.Part0 = j2
- Weldj.C0 = CFrame.new(1.3,-0.6,0)*CFrame.Angles(0,0,0)
- plyr.Character['Left Arm'].Transparency = 0
- --------------------------------------------------------------
- rs = plyr.Character.Torso:FindFirstChild('Right Shoulder')
- ls = plyr.Character.Torso:FindFirstChild('Left Shoulder')
- hb.Parent = plyr.Backpack
- debounce = false
- function Select(mouse)
- key:lower()
- mode = 1
- elseif string.byte(key) 101 then
- print('Mode: Teleport')
- mode = 3
- elseif string.byte(key) 102 then
- print('Mode: Firebolt')
- mode = 5
- end
- mouse.KeyDown:connect(onKeyDown)
- if debounce false then
- if mode 1 then
- rs.Parent = nil
- Weldrs.Parent = plyr.Character['Right Arm']
- Weldrs.Part1 = j1
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- end
- f1 = Instance.new('Part')
- f1.CanCollide = false
- f1.CanCollide = false
- f1.formFactor = 'Symmetric'
- f1.TopSurface = 'Smooth'
- f1.Transparency = 0.6
- m1.MeshType = 'Sphere'
- m1.Scale = Vector3.new(0, 0, 0)
- Weld.Parent = f1
- Weld.Part1 = plyr.Character['Right Arm']
- Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0)
- f2.Parent = mod
- f2.Locked = true
- f2.Size = Vector3.new(1, 1, 1)
- f2.BrickColor = BrickColor.new('Bright red')
- f2.BottomSurface = 'Smooth'
- m2 = Instance.new('SpecialMesh')
- m2.Parent = f2
- local Weld = Instance.new('Weld')
- Weld.Part0 = f2
- Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- m1.Scale = m1.Scale + Vector3.new(0.1,0.1,0.1)
- end
- for i = 1,5 do
- m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1)
- wait()
- for m = 1,10 do
- f2.Transparency = f2.Transparency - 0.1
- end
- wait()
- m1.Scale = m1.Scale - Vector3.new(0.1,0.1,0.1)
- end
- f2:Remove()
- ff.Parent = plyr.Character
- e.Parent = workspace
- e.BlastPressure = 3999999
- wait(0.1)
- e:Remove()
- wait()
- wait(0.5)
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- end
- rs.Parent = plyr.Character.Torso
- wcer = plyr.Character['Right Arm']:findFirstChild('Weldrs')
- wcer:Remove()
- end
- --Teleport Mode---------------------------
- debounce = true
- t1 = Instance.new('Part')
- t1.CanCollide = false
- t1.CanCollide = false
- t1.formFactor = 'Symmetric'
- t1.TopSurface = 'Smooth'
- t1.Transparency = 0.6
- me1.MeshType = 'Sphere'
- me1.Scale = Vector3.new(0, 0, 0)
- Weld.Parent = t1
- Weld.Part1 = plyr.Character.Torso
- t2 = Instance.new('Part')
- t2.CanCollide = false
- t2.CanCollide = false
- t2.formFactor = 'Symmetric'
- t2.TopSurface = 'Smooth'
- t2.Transparency = 0
- me2.MeshType = 'Sphere'
- me2.Scale = Vector3.new(0, 0, 0)
- Weld.Parent = t2
- Weld.Part1 = t1
- for i = 1,10 do
- wait()
- for d = 1,5 do
- me2.Scale = me2.Scale + Vector3.new(1,1,1)
- wait()
- t1.Transparency = t1.Transparency - 0.1
- me2.Scale = me2.Scale - Vector3.new(1,1,1)
- wait()
- wait()
- for i = 1,4 do
- wait()
- plyr.Character:MoveTo(mp)
- me1.Scale = me1.Scale - Vector3.new(1,1,1)
- end
- t2:Remove()
- --GodMode-------------------------------
- if debun false then debun = true
- debounce = true
- ls.Parent = nil
- Weldrs.Parent = plyr.Character['Right Arm']
- Weldrs.Part1 = j1
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- Weldls.Parent = plyr.Character['Left Arm']
- Weldls.Part1 = j2
- Weldls.C0 = CFrame.new(0.2,0.6,0)*CFrame.Angles(0,0,0)
- f1.Parent = mod
- f1.Locked = true
- f1.Size = Vector3.new(1, 1, 1)
- f1.BrickColor = BrickColor.new('Bright red')
- f1.BottomSurface = 'Smooth'
- m1 = Instance.new('SpecialMesh')
- m1.Parent = f1
- local Weld = Instance.new('Weld')
- Weld.Part0 = f1
- Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0)
- f2.Parent = mod
- f2.Locked = true
- f2.Size = Vector3.new(1, 1, 1)
- f2.BrickColor = BrickColor.new('Bright red')
- f2.BottomSurface = 'Smooth'
- m1 = Instance.new('SpecialMesh')
- m1.Parent = f2
- local Weld = Instance.new('Weld')
- Weld.Part0 = f2
- Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0)
- f.Parent = f1
- f.Heat = 0
- fn.Parent = f2
- fn.Heat = 0
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- end
- fi = Instance.new('Fire')
- fi.Size = 8
- plyr.Character.Humanoid.WalkSpeed = 30
- for i = 1,18 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- end
- f2:Remove()
- rs.Parent = plyr.Character.Torso
- if ls ~= nil then
- end
- wcer = plyr.Character['Right Arm']:findFirstChild('Weldrs')
- wcer:Remove()
- wcel = plyr.Character['Left Arm']:findFirstChild('Weldls')
- wcel:Remove()
- debounce = false
- fi:Remove()
- debun = false
- --FireBolt-------------------------------------------------
- debounce = true
- rs.Parent = nil
- Weldrs.Parent = plyr.Character['Right Arm']
- Weldrs.Part1 = j1
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0)
- end
- p = Instance.new('Part')
- p.CanCollide = false
- p.Anchored = true
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new('Bright red')
- p.BottomSurface = 'Smooth'
- p.Position = plyr.Character['Right Arm'].Position + Vector3.new(0,1.5,0)
- dabnut = false
- humiz = hit.Parent:findFirstChild('Humanoid')
- if humiz ~= nil and hit.Parent.Name ~= person then
- hit.Parent:BreakJoints()
- if hit.Parent.Torso:findFirstChild('Fiarz1') nil then
- f.Parent = hit.Parent.Torso
- f.Heat = 5
- end
- end
- p.Touched:connect(onTouch)
- f.Parent = p
- f.Heat = 0
- p.CFrame = CFrame.new( (p.Position * (1 - i)) + (pos * i))
- end
- for i = 1,15 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0)
- end
- rs.Parent = plyr.Character.Torso
- wcer = plyr.Character['Right Arm']:findFirstChild('Weldrs')
- wcer:Remove()
- end
- --Lazorz mode--------------------------
- debounce = true
- Weldrs = Instance.new('Weld')
- Weldrs.Part0 = plyr.Character['Right Arm']
- Weldrs.Name = 'Weldrs'
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0)
- end
- f1.Parent = mod
- f1.Locked = true
- f1.Size = Vector3.new(1, 1, 1)
- f1.BrickColor = BrickColor.new('Bright red')
- f1.BottomSurface = 'Smooth'
- m1 = Instance.new('SpecialMesh')
- m1.Parent = f1
- local Weld = Instance.new('Weld')
- Weld.Part0 = f1
- Weld.C0 = CFrame.new(0,1,0)*CFrame.Angles(0,0,0)
- f2.Parent = mod
- f2.Locked = true
- f2.Size = Vector3.new(1, 1, 1)
- f2.BrickColor = BrickColor.new('Bright red')
- f2.BottomSurface = 'Smooth'
- m2 = Instance.new('SpecialMesh')
- m2.Parent = f2
- local Weld = Instance.new('Weld')
- Weld.Part0 = f2
- Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- f3.Parent = mod
- f3.Locked = true
- f3.Size = Vector3.new(1, 1, 1)
- f3.BrickColor = BrickColor.new('Bright red')
- f3.BottomSurface = 'Smooth'
- m3 = Instance.new('SpecialMesh')
- m3.MeshId = 'http://www.roblox.com/asset/?id=20329976'
- m3.Scale = Vector3.new(0, 0, 0)
- Weld.Parent = f3
- Weld.Part1 = plyr.Character['Right Arm']
- Weld.C0 = CFrame.new(0,-1.2,0.1)*CFrame.Angles(math.pi,0,0)
- m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1)
- wait()
- for ind = 1,4 do
- m1.Scale = m1.Scale + Vector3.new(0.05,0.05,0.05)
- wait()
- m1.Scale = Vector3.new(0,0,0)
- end
- m3.Scale = m3.Scale + Vector3.new(0.035,0.035,0.035)
- wait()
- mp = mouse.Hit.p
- p.Parent = mod
- p.Transparency = 0.4
- p.BrickColor = BrickColor.new('Bright red')
- p.Size = Vector3.new(1,(f2.Position-mp).magnitude,1)
- p.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0)
- mp1.Parent = p
- p3 = Instance.new('Part')
- p3.Locked = true
- p3.CanCollide = false
- p3.Anchored = true
- p3.Size = Vector3.new(1,(f2.Position-mp).magnitude,1)
- p3.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0)
- mp2.Parent = p3
- mt = mouse.Target
- pcall(function()
- end)
- mt.Parent.Parent.Humanoid:TakeDamage(80)
- wait(0.5)
- p.Transparency = p.Transparency - 0.05
- mp1.Scale = mp1.Scale - Vector3.new(0.05,0,0.05)
- wait()
- p:Remove()
- for i = 1,10 do
- f2.Transparency = f2.Transparency + 0.05
- m3.Scale = m3.Scale - Vector3.new(0.07,0.07,0.07)
- wait()
- f1:Remove()
- f3:Remove()
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0)
- end
- rs.Parent = plyr.Character.Torso
- wcer = plyr.Character['Right Arm']:findFirstChild('Weldrs')
- wcer:Remove()
- end
- -------------------------------------------------------
- end
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- hb.Selected:connect(Select)
- --------------------------------------------------------------
- updateLooks()
- Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03)
- Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03)
- end
- for i = 1,17 do
- Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03)
- Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03)
- end
- end
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For Android: 4.4 and up | Guide: EvoWars.io cheats tutorial |
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